I'm a multi-disciplinary artist — I write, design, compose, draw, and generally refuse to stick to one thing. Most of my career has been in video games. I've written narrative and worked on the design of titles including Doom, Doom Eternal, Call of Duty, The Last of Us, Uncharted, and others. I'm currently working on several virtual reality projects. Before moving into the video games industry, I worked in theatre for many years as both a stage manager and a playwright. I've had two plays produced in Los Angeles, “The Rook” (Always Eleven Productions) and “Honesty Drinks at Sam’s” (Mountaintop Player Ensemble).
I find myself unable to write anything longer than a short at the moment. My focus constantly drifts, and when I do somehow manage to cram my thoughts into a container, I find the volume of work inside it overwhelming.With a short, the process goes from idea to completion in a few days. There’s no room in there for my head to get in the way.Second Act Rewrite is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.Day 1: Beat it out.Day 2: Polish the beats.Day 3: Write a half the beats.Day 4: Wake up and think “shit, I’ve already done half of it, may as well finish it today”. Procrastinate.Day 5: Finish it.Day 6: Get frustrated that there’s no money in shorts.At no point is my stupid brain fuckinAll posts
Writing for Hire
I write narrative, dialogue, and scripts for games, film,Commissions & rates
theatre, and the occasional weirder thing. I also write
voiceover scripts and do voiceover work.
Rates on request. Turnaround varies by project.
I’m approachable - get in touch.
Excerpt